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- > > Okey. We have got two options.
- > >
- > > 1) We go along with Doug's whishes (not good, but it makes sense) and
- >
- > It only makes sense if we regard this as a project to create a game as
- > quickly as possible. I do not at all agree with that view.
-
- Yes, this is probably one point there we have different opinions. I don't
- realy care how the game is done as I'm not involved in the programing
- part of it. I just want to play the final game, and I think the majority
- don't care how it will be done. If we look how many there is out there
- who is interested in how the 3D engine _realy_ works, there is only Johan,
- Laurent and maybe Bertrand who have said anything and done anything. The
- rest of us have either said nothing about it or just said that it's great and
- runs just fine. I would say that I would like to see a working game as soon as
- possible. That's my opinion. I'm a user, not a programmer. :-)
-
- > As a programmer, my first interest is the development of the engine. If
- > something playable comes out of it thats very nice, but not the main point.
-
- On the other hand, there is already an engine with sourcecode, and an enhanced
- one with no source code based on the DVIEW engine (but I doubt there is much
- left of it). If you don't like the texturemapped black box version replace it
- with the other one. ;-) I'm not trying to making fun of you or anything, I'm just
- trying to get another view of Bad Mood. The view from a user. :-)
-
- > > use his black box that will probably be faster than using the
- > > "correct" method.
- >
- > But unfortunately, we would not be able to test that, lacking the sources.
-
- No one is stopping anyone to do another 3D engine. Another idea with BM were
- that if we wanted we could replace one part with another one. If someone
- want's to write a 3D engine noone will stop him. Maybe the french guy could
- continue to work on his engine and when if we want to we can replace Doug's
- with his. Maybe it's faster too. :-)
-
- > > 2) Maybe we can use parts from the french doom clone and let Doug do
- >
- > Did those people get on the list?
- > Anyone know anything more about what they have to say?
-
- I think Bertrand have contacted him and Laurent should talk to him too.
-
- > > will lose a lot of time (time isn't the problem here) but we will
- > > have an version with sourcecode.
- >
- > Exactly my view!
-
- So what is the problem? If someone comes up with something better, we can
- use that, but for now we can use Doug's black box.
-
- > > As Johan said in another letter maybe we realy should discuss the legal
- > > status of Bad Mood. One option is to include the source for those parts
- > > there the author say it's okey and leave out some black boxes if he
- > > doesn't want to release it. Not good, but better than nothing.
- >
- > IM(NS)HO it's _not_ better than nothing.
-
- That is your opinion. I just want to play the game one day, that's mine.
- Maybe we should vote? ;-)
-
-
- //Magnus Kollberg
-
-